CedaConfig.cmake
get_filename_component(Ceda_CMAKE "${CMAKE_CURRENT_LIST_FILE}" PATH)
include(CMakeFindDependencyMacro)
####### Expanded from @PACKAGE_INIT@ by configure_package_config_file() #######
####### Any changes to this file will be overwritten by the next CMake run ####
####### The input file was CedaConfig.cmake ########
get_filename_component(PACKAGE_PREFIX_DIR "${CMAKE_CURRENT_LIST_DIR}/../" ABSOLUTE)
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
####################################################################################
set(CEDA_DIR "")
list(APPEND CMAKE_MODULE_PATH ${Ceda_CMAKE})
# NOTE Had to use find_package because find_dependency does not support COMPONENTS or MODULE until 3.8.0
#find_dependency(Boost 1.67 REQUIRED COMPONENTS regex)
#find_package(Boost 1.67 REQUIRED COMPONENTS atomic chrono system thread filesystem locale)
list(REMOVE_AT CMAKE_MODULE_PATH -1)
if(TARGET Ceda::cxUtils)
message("*********** Target Ceda::cxUtils already defined *****************")
endif()
if(NOT TARGET Ceda::cxUtils)
message("*********** including CedaTargets.cmake *****************")
include("${Ceda_CMAKE}/CedaTargets.cmake")
include("${Ceda_CMAKE}/CedaCommon.cmake")
# Ceda_SDK = C:/Program Files/Ceda/android-arm64-v8a
# Ceda_CMAKE = C:/Program Files/Ceda/android-arm64-v8a/cmake
# Ceda_BIN = C:/Program Files/Ceda/android-arm64-v8a/bin
# Ceda_LIB = C:/Program Files/Ceda/android-arm64-v8a/lib
# Ceda_INCLUDE = C:/Program Files/Ceda/android-arm64-v8a/include
# Ceda_EXPORT = C:/Program Files/Ceda/android-arm64-v8a/export
# Ceda_HOST_BIN = C:/Program Files/Ceda/windows-x64/bin
# Ceda_XCPP = C:/Program Files/Ceda/windows-x64/bin/Xcpp
set(Ceda_SDK "${Ceda_CMAKE}/..")
set(Ceda_BIN "${Ceda_SDK}/bin")
set(Ceda_LIB "${Ceda_SDK}/lib")
set(Ceda_INCLUDE "${Ceda_SDK}/include")
set(Ceda_EXPORT "${Ceda_SDK}/export")
set(Ceda_XCPPCONFIG "${Ceda_SDK}/export/XcppBuild/XcppConfig")
set(Ceda_HOST_BIN "${Ceda_SDK}/../windows-x64/bin")
set(Ceda_XCPP "${Ceda_HOST_BIN}/Xcpp")
# Add the CedaSDK export folder to the virtual tree
cedaAddSourceRoot("${Ceda_EXPORT}")
endif()
set(Ceda_LIBRARIES
Ceda::cxBuild
Ceda::cxCedaScript
Ceda::cxLss
Ceda::cxMacroExpander
Ceda::cxMessage
Ceda::cxObject
Ceda::cxOperation
Ceda::cxPersistStore
Ceda::cxPython
Ceda::cxRmi
Ceda::cxSocket
Ceda::cxThread
Ceda::cxUtils
Ceda::cxWorkingSetIpc)
check_required_components(Ceda)