link_GLM.xcpjh


//////////////////// GLM //////////////////////
/*
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on 
the OpenGL Shading Language (GLSL) specification and released under the MIT license.

This library provides classes and functions designed and implemented following as strictly as 
possible the GLSL conventions and functionalities so that when a programmer knows GLSL, he knows 
GLM as well, making it really easy to use.

This project isn't limited to GLSL features. An extension system provides extended capabilities: 
matrix transformations, quaternions, half-based types, random number generation, procedural noise 
functions, etc.

GLM ensures interoperability with third party libraries, SDKs and OpenGL; replacing advantageously 
the deprecated matrix functions. It is a good candidate for software rendering (Raytracing / 
Rasterisation), image processing, physic simulations and any context that requires a simple and 
convenient mathematics library.

License: http://glm.g-truc.net/copying.txt (basically it's free)
*/

@if (IsWindowsPlatform)
{    
    +cpp
    {
        /I "$(PATH_TO_ROOT)/ThirdParty.Ceda/GLM/0.9.5.2/glm"
    }
}