link_GLM.xcpjh
//////////////////// GLM //////////////////////
/*
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on
the OpenGL Shading Language (GLSL) specification and released under the MIT license.
This library provides classes and functions designed and implemented following as strictly as
possible the GLSL conventions and functionalities so that when a programmer knows GLSL, he knows
GLM as well, making it really easy to use.
This project isn't limited to GLSL features. An extension system provides extended capabilities:
matrix transformations, quaternions, half-based types, random number generation, procedural noise
functions, etc.
GLM ensures interoperability with third party libraries, SDKs and OpenGL; replacing advantageously
the deprecated matrix functions. It is a good candidate for software rendering (Raytracing /
Rasterisation), image processing, physic simulations and any context that requires a simple and
convenient mathematics library.
License: http://glm.g-truc.net/copying.txt (basically it's free)
*/
@if (IsWindowsPlatform)
{
+cpp
{
/I "$(PATH_TO_ROOT)/ThirdParty.Ceda/GLM/0.9.5.2/glm"
}
}